Friday, September 9, 2011

Red Parry : )

Tired of chip damage victories?  You are blocking and you're waiting for a WHOLE combo/Super to finish before you can counter attack?  ... Let Renic give you a heads up on what 3rd Strike has to offer.

Thursday, September 8, 2011

Change Main Theme Song and Character Select Screen Music

To change the menu, character select and all music in general, you must first have enough VP (Vault Point) to purchase the songs from the Vault.

The Vault is located in Single Player>Vault.

From here, simply purchase the song desired, in my case, it's the original music by Infinite (dope.)

After purchasing the song, simply hit Triangle (or Y on 360 or the appropriate button coresponding to the said change) to set song either globally, meaning it effects the in game music as well, or to the main screens.

Many thanks to Jeff TheSuit for finding this out. No more annoying generic trance/hip hop music for the main theme, and no more generic rap for the character select song!

Friday, September 2, 2011

In Depth View Of 3rd Strike By Helgen X

Before I start, I would like to state that I have been playing Street Fighter since SF1, and although I hated the hell out of it, I continued on towards 2, and played ever since then... However, it was until the New Generation series that I actually put my gameplay level of it to the max and went to various tournaments, written reviews about it, purchased memorabilia of it and basically name it as my all time hobby of all time (playing it.) Also, this view of it starts from New Generation itself, continuing all the way to 3rd strike.

New Generation: I was a street kid I can say. Doing stupid things, graffiti, starting trouble, stealing things ETC. I was troubled somewhat, but still just a basic inner city youth looking for something to do. I was already a gamer, I'm 28 now, only child, been gaming all my life basically. Had just about every console you can name after Coleco Vision.

In 1997, when NG was coming out, I was already bored of SF2 because they kept coming out with revisions, and things were changing constantly in the game engine, and I was tired of it, although it did start me in the fighting game genre. I just needed something new. When I saw the announcement for SFIII in GamePro, the first thing I noticed was that they had the illustrations for the game... And to someone like me, it was the most amazing site I had ever seen. The characters illustrations were new, urban, something almost of really a new generation in my eyes. They were raw.

I used to play a lot of games on a street called St. Marks Place since the 80's. It used to be a pretty bad place to be if you were an outsider, but was the greatest place if you were from the neighborhood. Anyway, so I was cool with the guy who used to bring games to the deli which had games constantly and he would bring games upon my request since I frequented the place since my early youth, and so I told him to bring SFIII. He was able to obtain a beta of the game weeks before the official release, and I was able to play it earlier... Let me tell you, it was one of the greatest times of my life that I will never forget. Of course I started with Ryu, since he's always the main character, and to get a feel of the engine. Next I played with Oro, who felt like a character unlike any other in other games. It was when I chose Ibuki was when I knew I was getting myself into something that I could never turn my back on...

When I first used the parry system, all jokes aside, but it was somewhat orgasmic that something so exquisite; yet simple could reside inside of a video game. I couldn't remember or think of any other game with such a simple, yet effective and fun way to change a games play with simply tapping forward on the joystick. I told him to put the CPU on level 8 so that the CPU would do ridiculous things and I could try to parry them. I remember one of my friends who wasn't too experienced in games could parry Dudley's Machine Gun Blow+HP, and I couldn't. That made me angry, since I was the more hardcore gamer. Until the time I parried it, I officially stated that I would play the game hard till the end... And I have, ever since.

2nd Impact: Let me tell you, 2nd Impact LITERALLY made an impact on me what with the engine overhaul. Leap attacks able to link into normals, specials and supers, hit confirming was a new thing (though so broken in this game,) more characters... But the main thing that caught my attention was the music. It was definitely a total refresh of video game music in general, something unheard of in common video games at the time. Experimental music, acid jazz, jungle music, it was totally amazing. By this time, I was interested in travelling around the city to other arcades/pizzerias (yes, pizza shops, deli's and chinese restaurants around this time had video games in them!) I finally remembered to go to Chinatown Fair. I had not been there for years since I was playing right near my house in a small "arcade" where my requested games would be. I had been playing other games around this time too. Alpha 2, Xmen vs Street Fighter, was the type who knew at least basic infinites, but wasn't going to tournaments or anything like that. I remember why I didn't go to Chinatown Fair for a while it was because I fought Justin Wong in Alpha 2 when it was about 5 months old, and I was using Ryu, he was using Akuma, and he destroyed me, crushing my confidence level of ever going back there, especially because he was younger than me. Anyway. So I decided to go back there, and there was a lot of good players. OG mention-able and notable players and really great people are Flash Gordon, Eddie Lee, Justin Wong, Jeron, Sayid, and literally the person who encouraged me to continue playing and taught me combos out the ass: OJ. These are CF regulars from years ago, and also legends. If you don't know them, I'm sad you don't, these are awesome people in general aside from gaming too.

I found myself trying to really beat Eddie Lee, Justin Wong, Flash Gordon, and Justin Wong though, as they were the absolute best players there. I could never beat them, and it was mostly for personal gain just to brag to myself. Until the day I finally beat them individually, I was ecstatic that I could get to such a level in it, the game was broken as hell, but broken wasn't a thing people were talking about back then, it was just an awesome game until...

Before this next point, I would like to apologize about how I made it so personal to myself, but I just want you all to understand the way I see this game as something more than a "game" and something along the lines of a masterpiece in art, music, leisure ETC.

3rd Strike: You may find this strange, but when 3S first came out, I was really unexcited about it. I was angry at the fact that they changed the leap attacks to mp+mk, that they were slower too, there was not many hit confirms (at the time known,) most of the good characters (Sean, Yang, Ibuki) were toned down so badly that they were "unplayable," that I still stuck to 2I while everyone was busy doing tourneys and abandoning 2I. I was doing combo videos with a 2mp HP camera and posting them on geocities on a "website" with 3 colors and no pictures (which is gone now,) and everyone was enjoying 3S.

After about 2 years of not playing it anymore, I jumped back into it when Youtube was out (about 2005,) and seen the possibilities of the new engine, and went back into it... And thus, here's the meat of this view, coming up.

First off, 3rd Strike, phewwww brother. When I got into it, the first thing I noticed was the music.

Has anyone ever heard Jungle/Drum & Bass music in a video game before of it's calibur? I've always been into music since I was a child, many types of music, but I've always loved Drum & Bass/Jungle, Hip Hop and Jazz. Grew up with them. Hideko Okugawa (the producer of the music for 3S as well as Jet Grind Radio, one of my other most favorite games of all time which I have a video of on my youtube,) made the music for this, and created music for a video game that was not only ahead of it's time in video games, but also ahead of it's own in general.

The audio of the game simply blew me away. The sound effects, the before the fight jingle, the new parry sound effect. It was all simply amazing to me, and still till this day, no matter how often I hear the same song over and over, I can honestly admit, I can NEVER get tired of any of the songs.

Aside from the audio, the graphics. What can I say about the graphics that hasn't already been said about, let's say; Fantasia? The amount of artwork, of frames added per character... It's quite astonishing. A lot of people don't look at it in an artistic way, but the way I see it, the creators of the game are from a place that urban people understand, a place where grime, crime, fighting, culture, music ETC is at. A lot may not know, but a lot of the associates are from former bad areas of Tokyo and Osaka, that's where the grit of the game comes from. Some may see it like they stereotype NY as some place full of garbage and graffiti... But come on, I'm from NYC, it WAS like that at those times, and it WAS full of grime, and it WAS a place of various music types, though the game is not based in NY, but the overall feel was reminiscent of my place. They also generalize the other cities in the game exactly the way they really are, and other games did not do shit like that, they just were like "this is Korea, there's a bunch of Tae Kwon Do students just chilling around... Because this is Korea."

It's so hard for me to go in depth as much as I really want because I'm not sure anyone who reads this will even go this far into my rant about the series, but if you did, I have lots more to tell you... But, I have the itch to play some 3SO online right now, but I will conclude this for the time being. If you have the ability to comment on this post however, please do so so I can have the confidence that I can spread the reason why the game is such a cult classic and something that can really satisfy any type of game players need for gaming, whether they be a shmup player (I am, hehe,) to an FPS player. Heck, I used to play Unreal Tournament hardcore on Dreamcast and PC till 3S came out.

Anyway, till next time, hope you enjoyed this, there's definitely so much more to come about it, peace.

Thursday, September 1, 2011

Yang Tutorial by Nica K.O

Who better to give a Yang tutorial than the best Yang player in East Coast, USA, "Nica KO"...or possibly best Yang in the nation. Tutorial also touches on tech grabbing and SGGK set ups. Whether you play this character or not, watch.

Wednesday, August 31, 2011

Street Fighter III Third Strike Online Edition DLC Announcement

Wednesday, August 31, 2011, 3:00 PM

Derek Neal, the producer on Street Fighter III Third Strike Online Edition, has some juicy tidbits about DLC coming out for the game:
Hi guys,
We’ve been getting a lot of questions from fans about what DLC we’re going to be offering for SF3.  Today, I’m happy to be able answer those questions!
First off, “Color Pack 1” will be launching next week, on September 6th/7th.  The price for this is $2.99, and buying this one pack will add 7 new colors for each character!  The colors are available in pretty much all modes, but can’t be seen by people who haven’t purchased the DLC.  (Also, we weren’t able to save the color palettes in replay files, so please be aware of that.)
In addition to “Color Pack 1” (and future color packs), we’re proud to announce several other DLC offerings today, which should be showing up in the next month or so.
The first of those announcements is:  a set of Music Packs(!), which add new songs.  Specifically, they add…all the character themes from the first two Street Fighter IIIgames, “New Generation” and “Second Impact”!  But wait, there’s more.  In addition to the Unlock Keys, Color Packs, and Music Packs, we’re also going to be offering Match Packs.
As some of you may know, we held a semi-secret tournament at the CAPCOM offices earlier this year, and called it Fight For the Future, 2011.  We invited 16 high level SF3 players from all around the world to participate, including 4 from Japan.  With these Match Packs, we are now going to bring that tournament straight to you, in the comfort of your living room.  Each pack comes stocked with over an hour worth of content, and every single match is accompanied by professional commentary, recorded by the one and only:  James Chen!  Finally, there will be two of these Match Packs.  One will cover the entire Tournament Top 8, while the other is a “best bouts” pack stocked with all the hypest matches from the event.  Look forward to it later this year!
Cheers,
Derek


http://www.capcom-unity.com/lunch/blog/2011/08/31/street_fighter_iii_third_strike_online_edition_dlc_announcement

Sunday, August 28, 2011

3rd Strike Online Casuals. Kokujin (DU) vs KSK (AL)

3SO casuals.  Kokujin vs KSK
link: 3SO: Kokujin (DU) vs KSK (AL)

SFⅢ:3rd STRIKE 段位戦 (DANISEN) Edition - Trailer

NICA KO teaches Geneijin (SAIII Yun)

This video shows the inputs and explains how to perform 3 major GJ combos
1)Keeper Jin
2)Kara Palm
3)KO Finisher

If video quality isnt good enough...get the direct video file here

http://www.filefactory.com/file/6da689/n/Yun_tutorial_wmv

or you can just dl it from youtube and it will display better

Saturday, August 27, 2011

Ryan Hart on 3rd Strike

Ryan Hart's brief interview on 3rd Strike.  Explains what separates it from Street Fighter IV as well as what's required to become a better player.




DERECK NEAL ANNOUNCES UPDATES AND REPAIRS FOR 3SO


Just a quick update for you from the producer of SF3:OE:
Hi guys,
This is Derek Neal, the producer on Street Fighter III: Third Strike Online Edition. Before you ask, yes: the Third Strike launch is going great! But, I did want to take a moment to update you all on a couple of issues of which we are currently aware… and, what we’re doing to address them.
Xbox Replay System
Microsoft is currently experiencing some downtime associated with their XLSP system. This has temporarily brought down the Replay uploading / sharing system on the X360 version of the game. We’re working furiously with Microsoft to get this resolved as soon as possible, though! We hope to have these features back up and running shortly. Also, we’ll have a TU out tomorrow that should get YouTube working (providing the issues on Microsoft’s side have been ironed out).
Ranked Matches
We’ve seen some complaints about it taking a long time to get into a Ranked Match. Sorry about that! This is an unintentional side-effect of our “user friendly” Ranked Match system. It’s basically creating way more “clients” than “hosts” right now, resulting in “hosts” getting snapped up super-fast, while “clients” are left to basically wait in line. We’ll be patching to fix this as soon as we can, but for now, we ask that you please be patient.
Thanks guys! The response from you all has been incredible, and we hope you continue supporting this game.
Cheers,
Derek