Friday, March 2, 2012

3rd STRIKE IS BACK ON THE TOUGEKI SBO LINE UP FOR 2012

it's official...get hype. 3rd STRIKE IS BACK ON THE TOUGEKI SBO LINE UP FOR 2012!

No time to screw around people. If you plan on being a contestant, your training leads to SBO 2012 in Chiba City, JAPAN; however, to become a contestant, you have to win SBO qualifiers (In regards to 3s, SBO qualifiers is TBA for all participating nations). We at "This is 3rd Strike" will be aggressively promoting this and posting vids to assist you in your training until that day.


Line up for SBO 2012 listed on the SBO website and on SRK:
http://www.tougeki.com/
http://shoryuken.com/2012/03/02/sbo-2012-lineup-announced/

Sunday, September 18, 2011

Is this your experience online? ...we know -_-

Yes, even in Japan, it's the same issue. Helgen X demonstrates 3SO bs. DERECK, HURRY UP WITH THAT PATCH!

Thursday, September 15, 2011

Runnin' Sets Ep. 16 GOOTECKS vs. RENIC - 3rd Strike

Gooteck's rude awakening

Hugo Tutorial

Hugo's Combos & Tips - Info about Hugo's special moves, combos, meaty UOH follow-ups and some general tips that you need to know .

Gigas Setups
www.youtube.com/watch?v=TcH8sKhZmWE

www.hitconfirm.com.br

Monday, September 12, 2011

3rd Strike Online Edition DLC Color Palettes

Full view of every characters color palettes in 3rd Strike Online Edition DLC Color Pack.

http://mionmionmion.web.fc2.com/title/sf3_3rd_oe/select.html

In my opinion, these aren't worth the price. Instead, I feel they should just add a color edit mode for the price.

Friday, September 9, 2011

Red Parry : )

Tired of chip damage victories?  You are blocking and you're waiting for a WHOLE combo/Super to finish before you can counter attack?  ... Let Renic give you a heads up on what 3rd Strike has to offer.

Thursday, September 8, 2011

Change Main Theme Song and Character Select Screen Music

To change the menu, character select and all music in general, you must first have enough VP (Vault Point) to purchase the songs from the Vault.

The Vault is located in Single Player>Vault.

From here, simply purchase the song desired, in my case, it's the original music by Infinite (dope.)

After purchasing the song, simply hit Triangle (or Y on 360 or the appropriate button coresponding to the said change) to set song either globally, meaning it effects the in game music as well, or to the main screens.

Many thanks to Jeff TheSuit for finding this out. No more annoying generic trance/hip hop music for the main theme, and no more generic rap for the character select song!

Friday, September 2, 2011

In Depth View Of 3rd Strike By Helgen X

Before I start, I would like to state that I have been playing Street Fighter since SF1, and although I hated the hell out of it, I continued on towards 2, and played ever since then... However, it was until the New Generation series that I actually put my gameplay level of it to the max and went to various tournaments, written reviews about it, purchased memorabilia of it and basically name it as my all time hobby of all time (playing it.) Also, this view of it starts from New Generation itself, continuing all the way to 3rd strike.

New Generation: I was a street kid I can say. Doing stupid things, graffiti, starting trouble, stealing things ETC. I was troubled somewhat, but still just a basic inner city youth looking for something to do. I was already a gamer, I'm 28 now, only child, been gaming all my life basically. Had just about every console you can name after Coleco Vision.

In 1997, when NG was coming out, I was already bored of SF2 because they kept coming out with revisions, and things were changing constantly in the game engine, and I was tired of it, although it did start me in the fighting game genre. I just needed something new. When I saw the announcement for SFIII in GamePro, the first thing I noticed was that they had the illustrations for the game... And to someone like me, it was the most amazing site I had ever seen. The characters illustrations were new, urban, something almost of really a new generation in my eyes. They were raw.

I used to play a lot of games on a street called St. Marks Place since the 80's. It used to be a pretty bad place to be if you were an outsider, but was the greatest place if you were from the neighborhood. Anyway, so I was cool with the guy who used to bring games to the deli which had games constantly and he would bring games upon my request since I frequented the place since my early youth, and so I told him to bring SFIII. He was able to obtain a beta of the game weeks before the official release, and I was able to play it earlier... Let me tell you, it was one of the greatest times of my life that I will never forget. Of course I started with Ryu, since he's always the main character, and to get a feel of the engine. Next I played with Oro, who felt like a character unlike any other in other games. It was when I chose Ibuki was when I knew I was getting myself into something that I could never turn my back on...

When I first used the parry system, all jokes aside, but it was somewhat orgasmic that something so exquisite; yet simple could reside inside of a video game. I couldn't remember or think of any other game with such a simple, yet effective and fun way to change a games play with simply tapping forward on the joystick. I told him to put the CPU on level 8 so that the CPU would do ridiculous things and I could try to parry them. I remember one of my friends who wasn't too experienced in games could parry Dudley's Machine Gun Blow+HP, and I couldn't. That made me angry, since I was the more hardcore gamer. Until the time I parried it, I officially stated that I would play the game hard till the end... And I have, ever since.

2nd Impact: Let me tell you, 2nd Impact LITERALLY made an impact on me what with the engine overhaul. Leap attacks able to link into normals, specials and supers, hit confirming was a new thing (though so broken in this game,) more characters... But the main thing that caught my attention was the music. It was definitely a total refresh of video game music in general, something unheard of in common video games at the time. Experimental music, acid jazz, jungle music, it was totally amazing. By this time, I was interested in travelling around the city to other arcades/pizzerias (yes, pizza shops, deli's and chinese restaurants around this time had video games in them!) I finally remembered to go to Chinatown Fair. I had not been there for years since I was playing right near my house in a small "arcade" where my requested games would be. I had been playing other games around this time too. Alpha 2, Xmen vs Street Fighter, was the type who knew at least basic infinites, but wasn't going to tournaments or anything like that. I remember why I didn't go to Chinatown Fair for a while it was because I fought Justin Wong in Alpha 2 when it was about 5 months old, and I was using Ryu, he was using Akuma, and he destroyed me, crushing my confidence level of ever going back there, especially because he was younger than me. Anyway. So I decided to go back there, and there was a lot of good players. OG mention-able and notable players and really great people are Flash Gordon, Eddie Lee, Justin Wong, Jeron, Sayid, and literally the person who encouraged me to continue playing and taught me combos out the ass: OJ. These are CF regulars from years ago, and also legends. If you don't know them, I'm sad you don't, these are awesome people in general aside from gaming too.

I found myself trying to really beat Eddie Lee, Justin Wong, Flash Gordon, and Justin Wong though, as they were the absolute best players there. I could never beat them, and it was mostly for personal gain just to brag to myself. Until the day I finally beat them individually, I was ecstatic that I could get to such a level in it, the game was broken as hell, but broken wasn't a thing people were talking about back then, it was just an awesome game until...

Before this next point, I would like to apologize about how I made it so personal to myself, but I just want you all to understand the way I see this game as something more than a "game" and something along the lines of a masterpiece in art, music, leisure ETC.

3rd Strike: You may find this strange, but when 3S first came out, I was really unexcited about it. I was angry at the fact that they changed the leap attacks to mp+mk, that they were slower too, there was not many hit confirms (at the time known,) most of the good characters (Sean, Yang, Ibuki) were toned down so badly that they were "unplayable," that I still stuck to 2I while everyone was busy doing tourneys and abandoning 2I. I was doing combo videos with a 2mp HP camera and posting them on geocities on a "website" with 3 colors and no pictures (which is gone now,) and everyone was enjoying 3S.

After about 2 years of not playing it anymore, I jumped back into it when Youtube was out (about 2005,) and seen the possibilities of the new engine, and went back into it... And thus, here's the meat of this view, coming up.

First off, 3rd Strike, phewwww brother. When I got into it, the first thing I noticed was the music.

Has anyone ever heard Jungle/Drum & Bass music in a video game before of it's calibur? I've always been into music since I was a child, many types of music, but I've always loved Drum & Bass/Jungle, Hip Hop and Jazz. Grew up with them. Hideko Okugawa (the producer of the music for 3S as well as Jet Grind Radio, one of my other most favorite games of all time which I have a video of on my youtube,) made the music for this, and created music for a video game that was not only ahead of it's time in video games, but also ahead of it's own in general.

The audio of the game simply blew me away. The sound effects, the before the fight jingle, the new parry sound effect. It was all simply amazing to me, and still till this day, no matter how often I hear the same song over and over, I can honestly admit, I can NEVER get tired of any of the songs.

Aside from the audio, the graphics. What can I say about the graphics that hasn't already been said about, let's say; Fantasia? The amount of artwork, of frames added per character... It's quite astonishing. A lot of people don't look at it in an artistic way, but the way I see it, the creators of the game are from a place that urban people understand, a place where grime, crime, fighting, culture, music ETC is at. A lot may not know, but a lot of the associates are from former bad areas of Tokyo and Osaka, that's where the grit of the game comes from. Some may see it like they stereotype NY as some place full of garbage and graffiti... But come on, I'm from NYC, it WAS like that at those times, and it WAS full of grime, and it WAS a place of various music types, though the game is not based in NY, but the overall feel was reminiscent of my place. They also generalize the other cities in the game exactly the way they really are, and other games did not do shit like that, they just were like "this is Korea, there's a bunch of Tae Kwon Do students just chilling around... Because this is Korea."

It's so hard for me to go in depth as much as I really want because I'm not sure anyone who reads this will even go this far into my rant about the series, but if you did, I have lots more to tell you... But, I have the itch to play some 3SO online right now, but I will conclude this for the time being. If you have the ability to comment on this post however, please do so so I can have the confidence that I can spread the reason why the game is such a cult classic and something that can really satisfy any type of game players need for gaming, whether they be a shmup player (I am, hehe,) to an FPS player. Heck, I used to play Unreal Tournament hardcore on Dreamcast and PC till 3S came out.

Anyway, till next time, hope you enjoyed this, there's definitely so much more to come about it, peace.

Thursday, September 1, 2011

Yang Tutorial by Nica K.O

Who better to give a Yang tutorial than the best Yang player in East Coast, USA, "Nica KO"...or possibly best Yang in the nation. Tutorial also touches on tech grabbing and SGGK set ups. Whether you play this character or not, watch.

Wednesday, August 31, 2011

Street Fighter III Third Strike Online Edition DLC Announcement

Wednesday, August 31, 2011, 3:00 PM

Derek Neal, the producer on Street Fighter III Third Strike Online Edition, has some juicy tidbits about DLC coming out for the game:
Hi guys,
We’ve been getting a lot of questions from fans about what DLC we’re going to be offering for SF3.  Today, I’m happy to be able answer those questions!
First off, “Color Pack 1” will be launching next week, on September 6th/7th.  The price for this is $2.99, and buying this one pack will add 7 new colors for each character!  The colors are available in pretty much all modes, but can’t be seen by people who haven’t purchased the DLC.  (Also, we weren’t able to save the color palettes in replay files, so please be aware of that.)
In addition to “Color Pack 1” (and future color packs), we’re proud to announce several other DLC offerings today, which should be showing up in the next month or so.
The first of those announcements is:  a set of Music Packs(!), which add new songs.  Specifically, they add…all the character themes from the first two Street Fighter IIIgames, “New Generation” and “Second Impact”!  But wait, there’s more.  In addition to the Unlock Keys, Color Packs, and Music Packs, we’re also going to be offering Match Packs.
As some of you may know, we held a semi-secret tournament at the CAPCOM offices earlier this year, and called it Fight For the Future, 2011.  We invited 16 high level SF3 players from all around the world to participate, including 4 from Japan.  With these Match Packs, we are now going to bring that tournament straight to you, in the comfort of your living room.  Each pack comes stocked with over an hour worth of content, and every single match is accompanied by professional commentary, recorded by the one and only:  James Chen!  Finally, there will be two of these Match Packs.  One will cover the entire Tournament Top 8, while the other is a “best bouts” pack stocked with all the hypest matches from the event.  Look forward to it later this year!
Cheers,
Derek


http://www.capcom-unity.com/lunch/blog/2011/08/31/street_fighter_iii_third_strike_online_edition_dlc_announcement

Sunday, August 28, 2011

3rd Strike Online Casuals. Kokujin (DU) vs KSK (AL)

3SO casuals.  Kokujin vs KSK
link: 3SO: Kokujin (DU) vs KSK (AL)

SFⅢ:3rd STRIKE 段位戦 (DANISEN) Edition - Trailer

NICA KO teaches Geneijin (SAIII Yun)

This video shows the inputs and explains how to perform 3 major GJ combos
1)Keeper Jin
2)Kara Palm
3)KO Finisher

If video quality isnt good enough...get the direct video file here

http://www.filefactory.com/file/6da689/n/Yun_tutorial_wmv

or you can just dl it from youtube and it will display better

Saturday, August 27, 2011

Ryan Hart on 3rd Strike

Ryan Hart's brief interview on 3rd Strike.  Explains what separates it from Street Fighter IV as well as what's required to become a better player.




DERECK NEAL ANNOUNCES UPDATES AND REPAIRS FOR 3SO


Just a quick update for you from the producer of SF3:OE:
Hi guys,
This is Derek Neal, the producer on Street Fighter III: Third Strike Online Edition. Before you ask, yes: the Third Strike launch is going great! But, I did want to take a moment to update you all on a couple of issues of which we are currently aware… and, what we’re doing to address them.
Xbox Replay System
Microsoft is currently experiencing some downtime associated with their XLSP system. This has temporarily brought down the Replay uploading / sharing system on the X360 version of the game. We’re working furiously with Microsoft to get this resolved as soon as possible, though! We hope to have these features back up and running shortly. Also, we’ll have a TU out tomorrow that should get YouTube working (providing the issues on Microsoft’s side have been ironed out).
Ranked Matches
We’ve seen some complaints about it taking a long time to get into a Ranked Match. Sorry about that! This is an unintentional side-effect of our “user friendly” Ranked Match system. It’s basically creating way more “clients” than “hosts” right now, resulting in “hosts” getting snapped up super-fast, while “clients” are left to basically wait in line. We’ll be patching to fix this as soon as we can, but for now, we ask that you please be patient.
Thanks guys! The response from you all has been incredible, and we hope you continue supporting this game.
Cheers,
Derek

Friday, August 26, 2011

Nica and Frenzii on This is 3rd Strike TV

Head over to our Ustream channel to follow Nica KO and Frenzii on 3SO for PSN.  Please send your fight requests to the PSN tag: frenzii3s.  Fight for the future!

Elena Trial 5, Plus 2 Bonus Combos.

I heard a few people say they had problems with this trial, so I decided to show how to do it, as well as two combos following it. Used an iPhone 4 so excuse the quality.

Helgen X.


Thursday, August 25, 2011

Dudley Knowledge

This was requested by a friend of mine but i figured it can be used to help any other player who wants to pick up dudley and learn basic stuff with him

For starters, you should become familiar with what moves to use on the ground and what moves to use in the air and what moves to use to build meter

We'll start with the best normals to build meter (Meter being RLY important in order to utilize dudleys 50/50 setups but we'll get to that later)

SA1/ SA3 are the preferred supers to use, which one you pick is a matter of preference

Normals to build meter:

-st.HK

can be used to build meter while buffering EX Machine Gun Blow (MGB) so if it hits the opponent you'll go into a combo, it CAN be hit confirmed and can punish whiffed pokes as well so thats the best time to buffer EX MGB. After you parry a jump in attack you can use this move into HP uppercut for good meter and positioning

-st, cr. mp

his fastest normal to build meter with...when you have super in stock and you want to approach your opponent you can use st.mp-> mk duck under-> into super as a hit confirm or just use the duck under to get close. This move has many uses but if you want to be efficient you can use it for hit confirms

----------

Now for Dudleys best normals, you really have to keep in mind that a lot of moves can be punished and it all depends on spacing and footsies, try not to rely TOO much on jump in's because Dudleys jump arc is rly small and can be anti air'd easily


Best Normals

(I'm just going to list what normals to use a lil explanation as to why)

st.mp/ cr.mp

good for meter building and good to space opponent out or to get in if you use duck under

st.hp/ f-hp

If opponents dash in or whiff standing pokes you can use this move to stuff them, can also be used as an anti-air into super even if its parried. Be careful because some characters, if spaced properly can crouch under the move and punish you.

EX: Ken can crouch.HP Dudleys arm

cr.hp

This move can stuff a lot of pokes that have some recovery frames especially in the Dudley vs Dudley match up. EX: It can stuff Dudleys st.HK or st.HP. It can also be used as an anti air and if it hits the opponent, you can do duck under super for a reset.

If parried you will get punished severely so don't be too predictable of course

st.mk/f-mk

This move (st.mk) can be used as an anti air and can also be confirmed into super if it hits close. Can also be used to bait many things but don't rely on it too much.

As for his f-mk, it can be used as a punish for a parried jump in

EX: parry jump in, f-mk->uppercut (note: its my preference to use st.HK since it is easy to combo off of and gives more meter )

f-MK can be used to apply pressure and can be used as a mixup with low short, short, it can also be hit confirmed as well so it's a really good tool to start your mixup game with Dudley which is his most important aspect

st.HK/ cr.HK/ f-HK

basically its the same as stated above, you can use this (st.HK) for buffering into EX MGB and it can also be used as a hit confirm by using duck under into super, used for meter building and can punish some standing whiffed pokes

cr.HK and f-HK are both his biggest tools as far as dudleys mixups goes, cr.HK is the most dangerous due to the juggle properties but f-HK is also just as bad since it is possible to hit confirm from it (only on crouching opponents however, and you also have to hold forward then do the motion)...f-HK can be chained into st.mk for good pressure and make sure to space and time your cr.HK properly because it can be punished if it whiffs (it can be used as a meaty on wakeup as well though)

-----------------

Here's a video reference to see how these normals are used

http://www.youtube.com/watch?v=GwwuYuTGC3s

Combos will be in my next post, but if you dont want to wait that long just youtube search "Kokujin Dudley" along with any other character you're interested in seeing a corner combo on, theres a high chance that he'll get a corner combo on that character and you can see what he does

EX: if you're interested in seeing a corner combo vs Makoto, just search "Kokujin Dudley Makoto", you wont be disappointed!

What it takes...

As you go through your 3s experience you'll begin to realize that this game is not as easy as others. You'll begin to realize that...to get good at this game, you have to treat it as if its an actual sport. You'll have to go into training mode as if its practice on a saturday morning and practice 3 main things:

1) Execution
2) Hit confirms
3) Punishments

Don't short change yourself by just doing a fancy combo once in trials or vs the computer and go straight into ranked matches....if you want to be the best you can be, then do the best you can with the time you have and practice that combo 10 times straight with a punishment factor involved if you mess up.

For example, in my experience when i first started 3s and wanted to get better, i realized that practicing execution, hit confirms and punishments was really important. I would go into training mode with any character...lets say Ken for this example, and i would practice jump in combos 10 times straight ( a simple jump in HK, low mk, mp SRK into super) and if i ever messed it up within those 10 times, i would go back to a simpler version of the combo (in this case, low mk, mp srk, super) so the scenario would be like this:

1) Practice combo 10 times(jump in HK, low MK, MP SRK xx super)
2) if i mess up at any moment, I practice a different combo 10 times (low mk, mp srk xx super)
3) if i messed up again, i would go into a simpler version and so on and so forth until i get the combo straight into muscle memory

After the combos would come the hit confirms (low lk x2/ st.mp, hp/ b-mk/ low lk,lp,lk/ low mp)

In order to perfect these, you go to into training mode and put the dummy on Random Guard, and work on these hit confirms (keep in mind, this training method can be used for any character but for simplicities sake we're using ken)

With the same method in mind, you keep at your hit confirms till you get them at LEAST 8/10, this alone will make any opponent soo scared that they wont mess up on you (making the matches, much more meaningful to learn from) and if they do mess up then you're just showing your improvement as a player by following through

Last point to learn would be punishments...One thing to notice about 3s is that this game is really really precise as far as hit boxes go, most of the time if you think about a certain situation in a realistic sense and apply a solution, that solution will more likely than not be able to work in a real match. With that being said pokes, SRK's, specials, supers, even chain combos are not safe...everything can be punished with the right response. So in order to perfect yourself, what you need to do is realize the things that everyday players use in match, for example:

Ken vs Ken

The chances you'll find a ken that focuses on chain combos, no footsies and wakeup SRK's is really high in todays community so, like i stated before, these things CAN and SHOULD be punished as often as possible

If a ken whiff's low mk on you, you punish with a sweep or SA3 on reaction

If a ken like's doing cross up mk, into st. mp, hp chain, you learn to red parry the HP and punish with st.mp, hp xx super (or EX fireball), you can also use low mk, SRK as well

If a ken player, does wake up SRK on you in the corner, you punish with mp,hp into lp SRK, then mp SRK in the corner for maximum damage

These are all the fundamentals needed for 3s improvement, it doesnt matter how well you can parry, how fancy your combos are, or even if you win a lot simply by doing one thing, what DOES matter is that you maximize your potential by playing smart, and efficient

The only difference between this and other games is that 3s requires much more devotion and inspiration in order to work hard and become a high level player, but with this game being 10+ yrs, thats all the dedication you need, it should be a great feeling to play this game at a high level and just the fact that you see yourself improve mentally in the game just shows that you can do anything, and thats why 3s is the best game for us, everyone can be clutch, everyone can make a comeback, everyone can be good, and everyone can be the best they can possibly be...Don't let anyone tell you you're taking this game too seriously, because one of the greatest players in the world will tell you other wise

"THIS IS NOT THAT TYPE OF GAME!!!!!!" - Kokujin