Thursday, September 1, 2011

Yang Tutorial by Nica K.O

Who better to give a Yang tutorial than the best Yang player in East Coast, USA, "Nica KO"...or possibly best Yang in the nation. Tutorial also touches on tech grabbing and SGGK set ups. Whether you play this character or not, watch.

Wednesday, August 31, 2011

Street Fighter III Third Strike Online Edition DLC Announcement

Wednesday, August 31, 2011, 3:00 PM

Derek Neal, the producer on Street Fighter III Third Strike Online Edition, has some juicy tidbits about DLC coming out for the game:
Hi guys,
We’ve been getting a lot of questions from fans about what DLC we’re going to be offering for SF3.  Today, I’m happy to be able answer those questions!
First off, “Color Pack 1” will be launching next week, on September 6th/7th.  The price for this is $2.99, and buying this one pack will add 7 new colors for each character!  The colors are available in pretty much all modes, but can’t be seen by people who haven’t purchased the DLC.  (Also, we weren’t able to save the color palettes in replay files, so please be aware of that.)
In addition to “Color Pack 1” (and future color packs), we’re proud to announce several other DLC offerings today, which should be showing up in the next month or so.
The first of those announcements is:  a set of Music Packs(!), which add new songs.  Specifically, they add…all the character themes from the first two Street Fighter IIIgames, “New Generation” and “Second Impact”!  But wait, there’s more.  In addition to the Unlock Keys, Color Packs, and Music Packs, we’re also going to be offering Match Packs.
As some of you may know, we held a semi-secret tournament at the CAPCOM offices earlier this year, and called it Fight For the Future, 2011.  We invited 16 high level SF3 players from all around the world to participate, including 4 from Japan.  With these Match Packs, we are now going to bring that tournament straight to you, in the comfort of your living room.  Each pack comes stocked with over an hour worth of content, and every single match is accompanied by professional commentary, recorded by the one and only:  James Chen!  Finally, there will be two of these Match Packs.  One will cover the entire Tournament Top 8, while the other is a “best bouts” pack stocked with all the hypest matches from the event.  Look forward to it later this year!
Cheers,
Derek


http://www.capcom-unity.com/lunch/blog/2011/08/31/street_fighter_iii_third_strike_online_edition_dlc_announcement

Sunday, August 28, 2011

3rd Strike Online Casuals. Kokujin (DU) vs KSK (AL)

3SO casuals.  Kokujin vs KSK
link: 3SO: Kokujin (DU) vs KSK (AL)

SFⅢ:3rd STRIKE 段位戦 (DANISEN) Edition - Trailer

NICA KO teaches Geneijin (SAIII Yun)

This video shows the inputs and explains how to perform 3 major GJ combos
1)Keeper Jin
2)Kara Palm
3)KO Finisher

If video quality isnt good enough...get the direct video file here

http://www.filefactory.com/file/6da689/n/Yun_tutorial_wmv

or you can just dl it from youtube and it will display better

Saturday, August 27, 2011

Ryan Hart on 3rd Strike

Ryan Hart's brief interview on 3rd Strike.  Explains what separates it from Street Fighter IV as well as what's required to become a better player.




DERECK NEAL ANNOUNCES UPDATES AND REPAIRS FOR 3SO


Just a quick update for you from the producer of SF3:OE:
Hi guys,
This is Derek Neal, the producer on Street Fighter III: Third Strike Online Edition. Before you ask, yes: the Third Strike launch is going great! But, I did want to take a moment to update you all on a couple of issues of which we are currently aware… and, what we’re doing to address them.
Xbox Replay System
Microsoft is currently experiencing some downtime associated with their XLSP system. This has temporarily brought down the Replay uploading / sharing system on the X360 version of the game. We’re working furiously with Microsoft to get this resolved as soon as possible, though! We hope to have these features back up and running shortly. Also, we’ll have a TU out tomorrow that should get YouTube working (providing the issues on Microsoft’s side have been ironed out).
Ranked Matches
We’ve seen some complaints about it taking a long time to get into a Ranked Match. Sorry about that! This is an unintentional side-effect of our “user friendly” Ranked Match system. It’s basically creating way more “clients” than “hosts” right now, resulting in “hosts” getting snapped up super-fast, while “clients” are left to basically wait in line. We’ll be patching to fix this as soon as we can, but for now, we ask that you please be patient.
Thanks guys! The response from you all has been incredible, and we hope you continue supporting this game.
Cheers,
Derek

Friday, August 26, 2011

Nica and Frenzii on This is 3rd Strike TV

Head over to our Ustream channel to follow Nica KO and Frenzii on 3SO for PSN.  Please send your fight requests to the PSN tag: frenzii3s.  Fight for the future!

Elena Trial 5, Plus 2 Bonus Combos.

I heard a few people say they had problems with this trial, so I decided to show how to do it, as well as two combos following it. Used an iPhone 4 so excuse the quality.

Helgen X.


Thursday, August 25, 2011

Dudley Knowledge

This was requested by a friend of mine but i figured it can be used to help any other player who wants to pick up dudley and learn basic stuff with him

For starters, you should become familiar with what moves to use on the ground and what moves to use in the air and what moves to use to build meter

We'll start with the best normals to build meter (Meter being RLY important in order to utilize dudleys 50/50 setups but we'll get to that later)

SA1/ SA3 are the preferred supers to use, which one you pick is a matter of preference

Normals to build meter:

-st.HK

can be used to build meter while buffering EX Machine Gun Blow (MGB) so if it hits the opponent you'll go into a combo, it CAN be hit confirmed and can punish whiffed pokes as well so thats the best time to buffer EX MGB. After you parry a jump in attack you can use this move into HP uppercut for good meter and positioning

-st, cr. mp

his fastest normal to build meter with...when you have super in stock and you want to approach your opponent you can use st.mp-> mk duck under-> into super as a hit confirm or just use the duck under to get close. This move has many uses but if you want to be efficient you can use it for hit confirms

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Now for Dudleys best normals, you really have to keep in mind that a lot of moves can be punished and it all depends on spacing and footsies, try not to rely TOO much on jump in's because Dudleys jump arc is rly small and can be anti air'd easily


Best Normals

(I'm just going to list what normals to use a lil explanation as to why)

st.mp/ cr.mp

good for meter building and good to space opponent out or to get in if you use duck under

st.hp/ f-hp

If opponents dash in or whiff standing pokes you can use this move to stuff them, can also be used as an anti-air into super even if its parried. Be careful because some characters, if spaced properly can crouch under the move and punish you.

EX: Ken can crouch.HP Dudleys arm

cr.hp

This move can stuff a lot of pokes that have some recovery frames especially in the Dudley vs Dudley match up. EX: It can stuff Dudleys st.HK or st.HP. It can also be used as an anti air and if it hits the opponent, you can do duck under super for a reset.

If parried you will get punished severely so don't be too predictable of course

st.mk/f-mk

This move (st.mk) can be used as an anti air and can also be confirmed into super if it hits close. Can also be used to bait many things but don't rely on it too much.

As for his f-mk, it can be used as a punish for a parried jump in

EX: parry jump in, f-mk->uppercut (note: its my preference to use st.HK since it is easy to combo off of and gives more meter )

f-MK can be used to apply pressure and can be used as a mixup with low short, short, it can also be hit confirmed as well so it's a really good tool to start your mixup game with Dudley which is his most important aspect

st.HK/ cr.HK/ f-HK

basically its the same as stated above, you can use this (st.HK) for buffering into EX MGB and it can also be used as a hit confirm by using duck under into super, used for meter building and can punish some standing whiffed pokes

cr.HK and f-HK are both his biggest tools as far as dudleys mixups goes, cr.HK is the most dangerous due to the juggle properties but f-HK is also just as bad since it is possible to hit confirm from it (only on crouching opponents however, and you also have to hold forward then do the motion)...f-HK can be chained into st.mk for good pressure and make sure to space and time your cr.HK properly because it can be punished if it whiffs (it can be used as a meaty on wakeup as well though)

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Here's a video reference to see how these normals are used

http://www.youtube.com/watch?v=GwwuYuTGC3s

Combos will be in my next post, but if you dont want to wait that long just youtube search "Kokujin Dudley" along with any other character you're interested in seeing a corner combo on, theres a high chance that he'll get a corner combo on that character and you can see what he does

EX: if you're interested in seeing a corner combo vs Makoto, just search "Kokujin Dudley Makoto", you wont be disappointed!